Week 8 Blog
And so we enter the beginning of the real meat of the challenge of the project. With vital deadlines coming up and daunting tasks coming over the horizon, I'm going to have to gird my loins and brace myself for the grinding session. Not too much has changed attitude wise to these weeks but a few notable things have popped into my head that are worth expanding on.
The first being the tour of the jumbla studios, which we all attended on Thursday. Given how many courses I've done at this point I had no interest in their offered courses, not helped by the focus on motion graphics which I have no interest in and the rather underwhelming presentation. Seeing the inside of the studio was alright and reminded me of how their kind of setup would be ,y ideal workspace given its layout and spacious feel, rather than tight cubicle setups. Overall though it was mostly a waste of time and I didn't get much from it.
On the work side of things I can't help but feel a sting of frustration with the direction of certain aspects of the project, particularly the ship and lab designs. Ever since we lost the life over the decision on ship design I can't help but feel like I've not been able to bring much to the table in those asset's directions. While I understand we needed something to present to Rikki and the given design's have been fine to work with, I feel like I've failed in the design department. Having to use the lecturers designs makes me feel like I've contributed less to the design and I am just adding to it instead, which is rather demoralizing. I should be able to get ideas on the table and yet trying to get the ideal design has been nothing short of trial and error frustration.
The feeling would still haunt me as I got assigned to the texturing task of the ship. Texturing has not been a specialty of mine and while I've gotten my head around UV mapping, making textures is a rather daunting task, especially making one to match our chosen aesthetic design. Once again it felt like trial and headaching error to find out worked and trying to paint detail that doesn't look obviously painted on was not easy. I tried looking into it in Substance Painter but my lack of knowledge on the program proved troublesome and I didn't get far in the end. I'll have to do more investigatin with this throughout next week.
On the remote study end of things I have been dedicating more time into that after my embarrasing display last meeting. Given my furstrations with my approach previously I decided to look at new sources to try my hand at and I decided to focus on the Mark Crilley book "Mastering Manga", which focused on Anime styled drawing, going through the basics parts of the body. I like this style in particular and with it's more simplistic approach to designs compared to realistic styles it will be less difficult in comparison. The book has many step by step tutorials covering different parts of a character and I started from the beginning with eyes and heads (front view and 3/4 view). The eyes went pretty well and after trying the tutorial I tested it with other designs to see how they would go. The head took a bit more focus to get right as getting details like the hair right was more challenging in comparison. But I managed to follow along alright and did it again with a different design.


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