Week 7 Blog
I'm a little unsure as to how this week went down overall. There were some good things accomplished but at the same time I still felt anchored to the usual flaws which got to me on Thursday and Friday.
The most important thing for me this week was no doubt the KPI as it proved to be a good reflection on my progress as a whole and out of all semesters I definitely got the most out of it this time. In my time away from studies last year I became more self relfective of my life which made the KPI more relevant to me compared to previous classes. Animation studio 1 I didn't feel much for it and Studio 2 It felt a bit empty as I was doing solo stuff, which made co-operative questions irrelevant. This time however I felt like I had alot more to work with and with the many ups and downs to come from this unit I went to town on the questions, going into as much detail as I could.
The meeting with the lecturer was also good as that allowed me to further expand into my answers and to see what his views on me were compared to how I saw myself. I've felt more confortable talking about myself to others in recent years so I find these to be good in getting my thoughts straightened out. For the most part he agreed with my self assessment and added onto various others which were certainly familiar to my mind, from my outlook on the given tasks, my general anxiety,the frustrations I've had with communication and other familiar issues I've had in the past. It felt good to talk about them with the lecturer and I found what he added to be useful to my self refletion.
I'm doing a bit better with the Nuke stuff now that we've gotten the heavy math stuff out of the way, which early on was a turn off for me for this program. I do well with this node system of connecting things together as it's visual design is pretty straightforward, only getting a bit out of hand depending on how the layout goes with the connections (which mine did get a little bit messy at one point). I also finished modelling and UVing the assets needed for our scene which thankfully didn't end up taking too long to refine.
Thursday and Friday were a bit of an off day for me though which came from two things in particular. The first being the rejection of all of my lab designs from the lecturer, which while I know these things can take time to nail down It was still demotivating to have to go back to square one on the design yet again. My patient with this rpom has started to thin and I just don't know how many more attempts I can do before I chuck my hands into the air and say "F**k it!". It also didn't help that we still don't have a ship design pinned down yet even with all the stuff we made. I fear that if Rikki keeps asking us about it and we still don't have anything to show him there we could end up putting doubt back into his mind and I would rather we avoid that at this point.
The second being my remote practice and the lack of it I did for the meeting. With the project being top priority and my roadblock from my last attempt at head designs I ended up pushing it to the side and having nothing to show for the meeting. To be honest it was embarrasing having to admit that to the group and it was the main reason I didn't even bother to go next when it was brought up. I knew this wouldn't be easy given my current skill set, troubles with motivation and my general issues with short attention spans but it did feel terrible to not give it a proper shot this time. I ended up in a bit of a slum throughout that day and I had to take the day to get my mind back in place, which thankfully I did for Saturday to resume my work and to catch up on lost time for the remote study. I decided to look for different tutorials related to that subject and have decided to check out two books that may help guide me back on track. The first book being Betty Edwards "Drawing on the right side of the brain" which has been recommended by many artists, and the second being Mark Crilley's "Mastering Manga Vol 1" which has nice step by step exercises to get me started and tackles an aesthetic style I quite like and want to do. I will give these books a good read through and see if they can get me onto the right track with what I want to accomplish.
Along with that I will also go back to the drawing board with the lab design and hopefully get some interesting designs out this time. Perhaps I could try them out with the shader to see which ones go well with it. Who knows, it might make certain designs more interesting.
The most important thing for me this week was no doubt the KPI as it proved to be a good reflection on my progress as a whole and out of all semesters I definitely got the most out of it this time. In my time away from studies last year I became more self relfective of my life which made the KPI more relevant to me compared to previous classes. Animation studio 1 I didn't feel much for it and Studio 2 It felt a bit empty as I was doing solo stuff, which made co-operative questions irrelevant. This time however I felt like I had alot more to work with and with the many ups and downs to come from this unit I went to town on the questions, going into as much detail as I could.
The meeting with the lecturer was also good as that allowed me to further expand into my answers and to see what his views on me were compared to how I saw myself. I've felt more confortable talking about myself to others in recent years so I find these to be good in getting my thoughts straightened out. For the most part he agreed with my self assessment and added onto various others which were certainly familiar to my mind, from my outlook on the given tasks, my general anxiety,the frustrations I've had with communication and other familiar issues I've had in the past. It felt good to talk about them with the lecturer and I found what he added to be useful to my self refletion.
I'm doing a bit better with the Nuke stuff now that we've gotten the heavy math stuff out of the way, which early on was a turn off for me for this program. I do well with this node system of connecting things together as it's visual design is pretty straightforward, only getting a bit out of hand depending on how the layout goes with the connections (which mine did get a little bit messy at one point). I also finished modelling and UVing the assets needed for our scene which thankfully didn't end up taking too long to refine.
Thursday and Friday were a bit of an off day for me though which came from two things in particular. The first being the rejection of all of my lab designs from the lecturer, which while I know these things can take time to nail down It was still demotivating to have to go back to square one on the design yet again. My patient with this rpom has started to thin and I just don't know how many more attempts I can do before I chuck my hands into the air and say "F**k it!". It also didn't help that we still don't have a ship design pinned down yet even with all the stuff we made. I fear that if Rikki keeps asking us about it and we still don't have anything to show him there we could end up putting doubt back into his mind and I would rather we avoid that at this point.
The second being my remote practice and the lack of it I did for the meeting. With the project being top priority and my roadblock from my last attempt at head designs I ended up pushing it to the side and having nothing to show for the meeting. To be honest it was embarrasing having to admit that to the group and it was the main reason I didn't even bother to go next when it was brought up. I knew this wouldn't be easy given my current skill set, troubles with motivation and my general issues with short attention spans but it did feel terrible to not give it a proper shot this time. I ended up in a bit of a slum throughout that day and I had to take the day to get my mind back in place, which thankfully I did for Saturday to resume my work and to catch up on lost time for the remote study. I decided to look for different tutorials related to that subject and have decided to check out two books that may help guide me back on track. The first book being Betty Edwards "Drawing on the right side of the brain" which has been recommended by many artists, and the second being Mark Crilley's "Mastering Manga Vol 1" which has nice step by step exercises to get me started and tackles an aesthetic style I quite like and want to do. I will give these books a good read through and see if they can get me onto the right track with what I want to accomplish.
Along with that I will also go back to the drawing board with the lab design and hopefully get some interesting designs out this time. Perhaps I could try them out with the shader to see which ones go well with it. Who knows, it might make certain designs more interesting.
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