Friday, April 26, 2019

Week 12 Blog - Animation Studio 3

Week 12 Blog


With one week left to go before the unit's conclusion the deadlines are sneaking up over the horizon. With recent house moving tasks to do as well as other assignments getting in the way it's been rather awkward this week getting everything sorted out.

The report took longer than I would have liked as I found trying to write up a more formal analysis to be deceptively tricky compared to what I've done for these blogs, but thankfully I got that sorted out in time. It was good to have another self reflection to see how my thoughts felt compared to the KPI answers.

After some messing around I found a method for getting the sketchy texture designs I want for the duo project. I used my surface pro as a sketch screen by choosing a camera angle of the asset, locking the view and doing a camera UV, placing a sheet of paper over it and sketching out the outline of the shape, placing sketches of details where needed. From there I scanned the image onto my computer, brought it into Photoshop to layer over the UV map and link it to the asset in Maya. While a bit tedious it does the job and will be what I need to make the visual style that I want for the project. My teammate has finished with his scanning and his given me the assets to draw on which will keep me busy this weekend. Now that I've figured out a method to do the style I want hopefully it wont be too time consuming to get everything done in time.

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