Week 13 Final Blog
And so the last week is here, concluding my time with Animation Studio 3. It's certainly been an interesting time, with many highs and lows, and above all else it was important for me for my growth as a 3D artist.
While it was a shame that MUNIN wasn't successful the experience will be vital in preparing me for future projects and to help me avoid the traps that snagged me here. Having to assemble the showreel for this project was a tricky process as I didn't feel much love for the assets I contributed and didn't find them to be worthy of showing off, But given the lack of options they would have to do. The cultural analysis threw me off for a bit due to how it was described and at first I didn't understand the point of it. After asking about it though it made more sense and it wasn't as intimidating as before. Some parts were hard to describe about the project though and it left me with many moments of heavy thinking about how to answer it.
The Duo project was the main focus for this last week and it was definitely tiring to say the least with the amount of rendering and tweaking required to get our desired results. The sketch to Maya process went alright for the most part but the projection texture was a hassle as I was unable to figure out how to have it facing the same direction as the render camera. I connected the texture projection to the camera and found an option that looked like what I wanted but it was locked and looking online for help didn't get me results, forcing me to manually line it up, which in the end looked successful but on Thursday I found out it was slightly misaligned, which frustrated me to no end. It reminded me of how I really need to focus on improving my problem solving skills, especially if I pursue a freelancing career. I hated the feeling of uselessness that came with that dead end I ended up in and it makes me wish I could have done better. It also didn't help that I didn't feel much motivation for this project. Given the short time we had for it and its sudden appearance due to MUNIN's cancellation I just lost a lot of my motivation and I can't help but feel that my heart wasn't fully in it, not helped by other project's demands for my attention. I also felt bad that my partner had to do most of the work, while I knew the majority of the project would come from his 3D scanning I wasn't able to do much while waiting for the assets to sketch the textures for. Perhaps this contributed to my lack of enthusiasm for this project. Despite this feeling though we were able to finish it at the end of the day.
After all is said and done it has been an important 13 weeks for me and I'm glad i decided to return to this course. Hopefully I will take what I've learned here and apply it better for the next units ahead. I will also get a head start on my portfolio during the break and give myself some challenges to keep myself productive.
While it was a shame that MUNIN wasn't successful the experience will be vital in preparing me for future projects and to help me avoid the traps that snagged me here. Having to assemble the showreel for this project was a tricky process as I didn't feel much love for the assets I contributed and didn't find them to be worthy of showing off, But given the lack of options they would have to do. The cultural analysis threw me off for a bit due to how it was described and at first I didn't understand the point of it. After asking about it though it made more sense and it wasn't as intimidating as before. Some parts were hard to describe about the project though and it left me with many moments of heavy thinking about how to answer it.
The Duo project was the main focus for this last week and it was definitely tiring to say the least with the amount of rendering and tweaking required to get our desired results. The sketch to Maya process went alright for the most part but the projection texture was a hassle as I was unable to figure out how to have it facing the same direction as the render camera. I connected the texture projection to the camera and found an option that looked like what I wanted but it was locked and looking online for help didn't get me results, forcing me to manually line it up, which in the end looked successful but on Thursday I found out it was slightly misaligned, which frustrated me to no end. It reminded me of how I really need to focus on improving my problem solving skills, especially if I pursue a freelancing career. I hated the feeling of uselessness that came with that dead end I ended up in and it makes me wish I could have done better. It also didn't help that I didn't feel much motivation for this project. Given the short time we had for it and its sudden appearance due to MUNIN's cancellation I just lost a lot of my motivation and I can't help but feel that my heart wasn't fully in it, not helped by other project's demands for my attention. I also felt bad that my partner had to do most of the work, while I knew the majority of the project would come from his 3D scanning I wasn't able to do much while waiting for the assets to sketch the textures for. Perhaps this contributed to my lack of enthusiasm for this project. Despite this feeling though we were able to finish it at the end of the day.
After all is said and done it has been an important 13 weeks for me and I'm glad i decided to return to this course. Hopefully I will take what I've learned here and apply it better for the next units ahead. I will also get a head start on my portfolio during the break and give myself some challenges to keep myself productive.
Cultural Analysis
The MUNIN project focuses on a sci-fi
brutalist style within the thriller genre. There are many elements for
consideration of analysis/modification for the intended audience.
The script is not
only important for how a scene will look and play out but also in how its
dialogue is handled. Choice words are important for conveying the intended plot
and it is important not to include any lines that may be interpreted as
potentially offensive. The script for this project was minimal so the main
focus would be focused on the visual storytelling, in which the genre focus was
vital here. In comparison to the Horror genre which goes for shocking via
explicit content, thrillers downplay straight up violence for atmosphere,
enhancing the despair of the situations and getting under the viewers skin.
This is best seen during the pod teleportation scene as the main protagonist
struggles in agony as the clone kills them off. I feel like there wasn't much
needed to be changed script wise as it fit the genre well enough. The camera
angles were appropriate, Sound was focused on emphasis of silence, and slow
tempo, low key lighting is present and the location is on an isolated location,
ticking the boxes of conventions of the thriller genre.
The brutalist
aesthetic threw an unorthodox wrench into the mix however as its style is not
usually seen in a sci-fi aesthetic so an appropriate combination was required
to marry these two concepts together and to help enhance the themes of MUNIN.
The rough, sterile look that comes with this theme complimented the themes of
the genre and enhances the structure of the architecture, making the room a
looming presence for those within them. Its cold, practical structure helps to
enhance each room of the ship and the lighting to make them feel big,
foreboding and atmospheric.
Representation
comes in the form of the singular character Seija, filling the potential role
of the main lead of this piece. Women representation can be a rather divisive
topic depending on how it's done as they can carry the sense of forced
implementation to them, and can become controversial if characterized with a
stereotypical personality, overly sexualized for no reason or stuck in a
stereotypical situation like the damsel in distress trope. The script was
careful here and Seija's design reflects this with a gender-neutral outfit (the
spacesuit) and head design, which are also appropriate for the space
environment making it practical.
Overall there
really isn't much that needs to be changed from the original script, aesthetics
and representation as they carefully follow the established conventions of the
thriller genre, utilize the chosen aesthetic in an appropriate way that
compliments each other and enhances the themes of the genre, and have a
tasteful representative of a female character. If I felt like there needed to
be any changes, I would suggest looking further into the genre's conventions to
potentially add further refinements to the above and a possible experimentation
with another aesthetic design to possibly find something that could work better
than the Brutalist design.

