Week 4 Blog
After last week left me feeling rather shakey about the project, this week has definitely been a push in the right direction. While I was a bit anxious having to present the pitch this time it went alright apart from one slide hiccup due to google drive issues. Rikki seemed to be more optimistic about our artistic direction, although he's still unsure of our technical direction. Compared to last week though we definitely have a better direction to go now and with the crucial feedback he gave us it helped with knowing what needed refining and what could be scrapped.
The ship will need to go for a redesign given the feedback to make it more like a civilian ship and the amount of crew members it will support. Reading the magazine Phil gave me helped remind me of Maya tools I haven't touched in a while and the steps of basic construction. Sometimes it's good to go back to the basics to see how things are done.
Productivity has been a bit all over the place, not helped by the dreadful heat wave which made working on my computer unpleasant and the house inspecting I still have to do. Regardless of that I have soldiered on, getting the assets list sorted, starting the new ship models and continuing with the independant studies. For the independant studies this week I continued with the exercises I started last week, focusing on the ghosting technique to build up muscle memory. Given the limited time I'll have to start looking for character drawing specific tutorials to start looking at now that I've had a workthrough of the basic drawing techniques. I plan to also try those exercises on my surface pro to see how digital drawing compares to the traditional drawing. I expect it to be a bit harder given the different surface to draw on, physical feedback and the various tools digital has to offer. With the first meeting coming up on Monday morning week 5, I will compile my progress on a powerpoint to show to the group.
The nuke stuff has still be rather mediocre with it still feeling rather heavy on the maths stuff. Perhaps last week's impressions are still rubbing off on me, or I just don't find this stuff interesting in general but regardless I'll try to continue with this stuff and see if it can gauge my interest next week.
The ship will need to go for a redesign given the feedback to make it more like a civilian ship and the amount of crew members it will support. Reading the magazine Phil gave me helped remind me of Maya tools I haven't touched in a while and the steps of basic construction. Sometimes it's good to go back to the basics to see how things are done.
Productivity has been a bit all over the place, not helped by the dreadful heat wave which made working on my computer unpleasant and the house inspecting I still have to do. Regardless of that I have soldiered on, getting the assets list sorted, starting the new ship models and continuing with the independant studies. For the independant studies this week I continued with the exercises I started last week, focusing on the ghosting technique to build up muscle memory. Given the limited time I'll have to start looking for character drawing specific tutorials to start looking at now that I've had a workthrough of the basic drawing techniques. I plan to also try those exercises on my surface pro to see how digital drawing compares to the traditional drawing. I expect it to be a bit harder given the different surface to draw on, physical feedback and the various tools digital has to offer. With the first meeting coming up on Monday morning week 5, I will compile my progress on a powerpoint to show to the group.
The nuke stuff has still be rather mediocre with it still feeling rather heavy on the maths stuff. Perhaps last week's impressions are still rubbing off on me, or I just don't find this stuff interesting in general but regardless I'll try to continue with this stuff and see if it can gauge my interest next week.
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