Week 3 Blog
This week definitely shook things up for the progress of this project. With the client popping in to look at Pitch A I have to admit I was quite nervous, even though I wasn't presenting. I must say you definitely feel the weight of pressure when you have a client to please, especially one that is very passionate about their project. His blunt feedback was very much a double edged sword to me. While it certainly help us to figure out what direction to go with the design of everything and to wipe the elements that he straight up rejected, it also generated alot of pressure as it also came with disappointment on the clients end. Hearing him describe the pitch as "3 presentations in 1" and how he went from being interested to losing it was rather cutting. I felt fluttered for the whole afternoon and thankful that I didn't have to show pitch B to him as I am certain he would have torn it to shreds (especially when he described the design of the teleporter pod and my design was nowhere near that).
I knew that pressure was going to be back for me in this unit but I suppose seeing that unfold it's something you cant really prepare yourself for. It certainly added more pressure not to fail him next week as I get the feeling that we could potentially lose him if we don't deliver the concept this time. It would be a really demotivating crisis if we were to lose the client and I'm crossing my fingers we can pull through this time. I did learn the importance though of how important it is to nail down a theme and trim off the fatty parts. To me it really emphasized how crucial it is to get the concept down and locked in early on to secure confidence for the client. I certainly need to keep a cooler head in these situations as I don't know how I would have gone if I had to follow up after Pitch A, but I imagine it would have been a disaster.
I think my emotional state after that session affected my progress for the rest of the week as Thursday felt like a slog to me. While Nuke at a first impression didn't seem to bad and I had no issues with the node structure, the math behind all the colour functions just made my brain hurt and the thought of having to remember all that to be a competent composition artist makes me not want to pursue that particular path. At least stuff like the shuffle mechanic seemed straight forward enough, going for a multiple grid match the X's setup. To describe it in a less dry way it's like matching chart data in an excel spreadsheet, spread out amongst multiple tabs of charts each affecting a particular setting. It's certainly powerful tech and I can only imagine how neat it would be in the right hands. But with how distracted I was it was a hard sell to me, and I don't know if I'll be keen for next week's session.
With that and the house searching cutting into my time it has been a jumbled week for myself. The ship design still seemed incomplete and I have to admit coming up with a ship design from scratch ain't the easiest task. Knowing when to stop adding more details or when to add more alterations is a tricky balancing game and at times I felt like I had to add bits here and there just for the sake of complexity. But I suppose this is the process of creating a design from scratch, nothing is absolute and it is good to get feedback from others to shape it up right.
Deciding to do the independent study over the interdisciplinary requirement was definitely the best choice for me as now that the workload for Studio 3 is getting heavier the last thing I need is another project to work on. This option also gives me the option to give a skill I tried learning in the past another shot, Drawing. In particular after talking with my lecturer I decided to hone in on character design in particular as that is a skill I did want to learn for professional and hobby use but due to steep learning curves and confusion to where to start kept me at bay. This is a great chance for me to take another stab at it and get my head around it proper.
For the journey to start however I need to get to the basics, the bread and butter of an artists techniques. While I have looked into this previously with drawing techniques such as drawing from the shoulder rather than the hand and exercises to do before drawing which ranges from basic line drawing repeatedly to box drawing, I imagine there is more to it that I missed first time around. By the first meeting I aim to have a log of my progress of learning the fundamentals of drawing for both traditional and digital.
I feel like it's gonna be a bumpy ride from here on out with the pressure on from our client and this will be a real test for me having been away for half a year. If I can pull through and pass this unit and make something good, I will be confident in the next stages to come. If not then I will have to reassess myself and get to the root of the problem.
I knew that pressure was going to be back for me in this unit but I suppose seeing that unfold it's something you cant really prepare yourself for. It certainly added more pressure not to fail him next week as I get the feeling that we could potentially lose him if we don't deliver the concept this time. It would be a really demotivating crisis if we were to lose the client and I'm crossing my fingers we can pull through this time. I did learn the importance though of how important it is to nail down a theme and trim off the fatty parts. To me it really emphasized how crucial it is to get the concept down and locked in early on to secure confidence for the client. I certainly need to keep a cooler head in these situations as I don't know how I would have gone if I had to follow up after Pitch A, but I imagine it would have been a disaster.
I think my emotional state after that session affected my progress for the rest of the week as Thursday felt like a slog to me. While Nuke at a first impression didn't seem to bad and I had no issues with the node structure, the math behind all the colour functions just made my brain hurt and the thought of having to remember all that to be a competent composition artist makes me not want to pursue that particular path. At least stuff like the shuffle mechanic seemed straight forward enough, going for a multiple grid match the X's setup. To describe it in a less dry way it's like matching chart data in an excel spreadsheet, spread out amongst multiple tabs of charts each affecting a particular setting. It's certainly powerful tech and I can only imagine how neat it would be in the right hands. But with how distracted I was it was a hard sell to me, and I don't know if I'll be keen for next week's session.
With that and the house searching cutting into my time it has been a jumbled week for myself. The ship design still seemed incomplete and I have to admit coming up with a ship design from scratch ain't the easiest task. Knowing when to stop adding more details or when to add more alterations is a tricky balancing game and at times I felt like I had to add bits here and there just for the sake of complexity. But I suppose this is the process of creating a design from scratch, nothing is absolute and it is good to get feedback from others to shape it up right.
Deciding to do the independent study over the interdisciplinary requirement was definitely the best choice for me as now that the workload for Studio 3 is getting heavier the last thing I need is another project to work on. This option also gives me the option to give a skill I tried learning in the past another shot, Drawing. In particular after talking with my lecturer I decided to hone in on character design in particular as that is a skill I did want to learn for professional and hobby use but due to steep learning curves and confusion to where to start kept me at bay. This is a great chance for me to take another stab at it and get my head around it proper.
For the journey to start however I need to get to the basics, the bread and butter of an artists techniques. While I have looked into this previously with drawing techniques such as drawing from the shoulder rather than the hand and exercises to do before drawing which ranges from basic line drawing repeatedly to box drawing, I imagine there is more to it that I missed first time around. By the first meeting I aim to have a log of my progress of learning the fundamentals of drawing for both traditional and digital.
I feel like it's gonna be a bumpy ride from here on out with the pressure on from our client and this will be a real test for me having been away for half a year. If I can pull through and pass this unit and make something good, I will be confident in the next stages to come. If not then I will have to reassess myself and get to the root of the problem.